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Latest: Kenro
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1
!!!Rules/ Announcements!!! / mmm
« Last post by Guest on January 31, 2014, 08:20:51 pm »
nnn
2
Story Board / Origin of Xanthe-The Dark Continent (In Game Sory)
« Last post by NPC((Alert)) on December 12, 2012, 11:18:52 am »
Origin of Xanthe
Before time began there was only the Sea of Chaos, a never ending sea of discord and pandemonium, the origin of all beings. The great goddess, Amnelis of Light, saw this chaos and sought out to create a paradise that would become a utopia of peace and beauty. She reached down into the seas and plucked a chunk of land which she blessed with fresh lakes, mountains, lush forest and fertile lands. To inhabit this utopia, she fashioned a race of Titans to care for the land and live peacefully there. Though the sinister forces Amnelis tried so hard to separate them from, snaked onto the land infecting the Titans with seeds of hatred and detestation. The Titans turned on Amnelis. They sought to destroy her and obtain her power for their own. They began to take on feral and monstrous forms. Seeing this saddened the goddess. She forced the Titans into a deep slumber, burying them under ground.

She failed in the creation of one race and planned to correct her mistakes in the creation of the new one, the Eitans. The Eitans were a balanced race, not completely good, not completely evil. They found meaning in their lives and revered the mother of their creation. Satisfied, but exhausted from all her efforts, Amnelis set out to protect the Eitans from the same corruption that had befallen the Titans. She forged the Artifacts of Crystal from her body to purify the sinister energy that would try to change the Eitans. After that she summoned a higher race of fallen celestial beings(Demoted Angels) to defend against the invasion of any outer evil forces. With all the preparations set Amnelis fell into a state of divine hibernation.

While she slept the Eitan civilization expanded and separated into four different nations. They warred with each other over control of the Artifacts of Crystal, which were discovered to posses incredible powers. While they warred Shabranigdo, son of Amnelis, devil god of Death and Damnation, slithered onto the Dark continent and sought to take control of it. Lacking the massive power of his mother he resurrected the Titans, who refer to themselves as the Abyssal Titans, to fight by his side and reclaim the Dark Continent from the humans and their protectors.


3
Story Board / Level One Monsters
« Last post by NPC((Alert)) on December 12, 2012, 10:35:17 am »
MOBs
Name: Dark Angel Harpies
Monster Type: Bird Women
-Strength(Physical attk power): F
-Agility(Dodge,Speed): F
-Intellect(Magical power): D
-Endurance(Resistance, health): F

Attacks/Abilities:
-Shackles. Enemies are dealt their own speed in damage.
-Solar Bolt. Basic energy attack.
Monster Description.
Dark Angel Harpies are a tribe of creatures which attack in groups never alone.. Fairly weak they still pose a threat to those who stand against them.
Location: Alborz Mountain

Name: Wolf Fiend.
Monster Type: Cursed Wolf.
-Strength(Physical attk power): D
Agility(Dodge,Speed): C
-Intellect(Magical power): D-
-Endurance(Resistance, health): D

Monster Description.
Slender black furred wolves given increased agility and speed to attack outsiders and invaders of Farstov's keep.
Location: Farstov's Keep

Field Titans:
Name: Mother
Monster Type: Bird Woman -Aerial- (Demi-Boss)
-Strength: D
Agility: C
-Intellect: F
-Endurance: D-

Attacks/Abilities:
-Eye for an Eye: All attacks that directly target Korin Guiding Light are deflected on another enemy. Only AoE attacks can hit these beings.
-Wrath of heaven: A deadly beam of light is fired.
Monster Description.
The Mother of the Dark Angel Harpies. Ruthless and vengeful, she'll tear you apart and devour your entrails.
Location: Alborz Mountain

Abyssal Titan:
Farstov the Abyssal Avatar
-Strength(Physical attk power): B
-Agility(Dodge,Speed): D
-Intellect(Magical power): C
-Endurance(Resistance, health): C

Attacks/Abilities:
-Hierarchy. Their presence alone gives lesser Demonic Spirits +2 Endurance.
-Demonic Breath. These beings are capable of breathing forth a wave of magma and flame down upon those who would face them.
-Regenerate. These beings are capable of recovering from wounds while still in battle.
Monster Description. Abyssal Avatars are the rulers of the Demonic Plane they serve the Abyssal Titans with Fervor and are their most powerful of minions. These beings though powerful are weak against cold steel dealing double the damage it would normally do.

Farstov is the most powerful of all Abyssal Avatars, it's unimaginable power puts it on the same level of some of the other Abyssal Titans. The Immense door that appears from is the very Gate to Hell.
Location:Farstov's Cage
4
!!!Rules/ Announcements!!! / How to Beat The Game
« Last post by NPC((Alert)) on December 11, 2012, 10:53:34 pm »
There are 10 levels in total. Each level has a town where you can stock up on items and a Hell dungeon as well as other dungeons and areas. This RP only begins with level One. To unlock the next level, Someone or a Party must defeat Level One's Abyssal Titan in it's hell Dungeon. This must be repeated with every Level. Each level has an Artifact of Crystal hidden with in it.

Use the Crystals and defeat the Level Nine Abyssal Titan to unlock Level 10.

Whoever defeats the Level Ten Abyssal Titan Wins a special Prize.
5
Farstov's Keep / Fartov's Keep
« Last post by NPC((Alert)) on December 11, 2012, 02:44:20 am »
A millenia ago a terrible Beast was sealed away inside of the biggest mountain. Descend to it's fiery depth's of lava and mortar to Fartov's cage to slay the giant titan so that the next town may be unlocked.

6
Alborz Mountain / Alborz Mountains
« Last post by NPC((Alert)) on December 11, 2012, 02:35:15 am »
A mountain range just outside of the town of beginnings. The cliffs of it are occupied by flocks of carnivorous Harpies and higher than that where oxygen is scarce and the ridges are slippery with ice even worse things, but thee is a safe Haven: A Buddhist temple, where a warrior can rest before facing Farstov.


Key Locations:

  • Hetra Post-settlement at the base of Hetra mountain where low level players come to hunt easy monsters.
  • Mountain Trail-Trail that leads up the mountain.
  • Harpie Nesting Ground-Area that is half way up the mountain. Where a flock of Harpies nest and mate. Sometimes their eggs may have items in them.
  • Buddhist Monastery- Mountain Summit. It is cold and Icy. There is a temple full of friendly monks willing to aid travelers.
7
Town of Beginnings / Town of Beginnings
« Last post by NPC((Alert)) on December 11, 2012, 02:21:07 am »
The starting town where every beginner first appears in this world. It's a safe haven where Player Killing is not allowed. An isolated town surrounded by mountains and water which is it's perfect defense from the outside world. A dense place with buildings so high that they appear to touch the sky. At the center is the Basilica Giovanni, where the administrators and Moderators report to. And beyond that mist that no one ever returns from. There are a few basic shops run by NPC's with equally basic items. There is a residential district where simple Homes can can be purchased for everyday use. Upon exiting the town is a path that leads to Hetra Mountain.


Key Locations:

  • Heroes Monument-where the names of the top players are placed
  • Town Square/Marketplace-A square surrounded by shops and vendors. At the Center is a large extravagant fountain paying homage to a goddess, spewing crystal clear water.
  • Town Streets-Streets lined with benches and parks. Full of lively people.
  • Beach- an open beach.
  • Exort Dock-Body of water that surrounds the town that ends just beyond the thick mist, where no one is allowed to travel. There are a numerous number of docks and unused ships. Usually an empty part of town.
8
Quest Board / Re: Bookworms
« Last post by Thorait on August 23, 2012, 02:34:13 am »
Traeth will explain the reason why the artifact is best delivered to him but there's loot in the library of course so go and help your self to that.
9
Quest Board / Re: Bookworms
« Last post by Amaya on August 22, 2012, 08:35:43 pm »
since I'm a mage I shall easily find this item, and keep it for myself ^^ fun easy quest
10
Quest Board / Re: Bookworms
« Last post by Thorait on August 22, 2012, 01:21:47 pm »
why not?
Pages: [1] 2 3 4

+-Recent Topics

mmm by Guest
January 31, 2014, 08:20:51 pm

Origin of Xanthe-The Dark Continent (In Game Sory) by NPC((Alert))
December 12, 2012, 11:18:52 am

Level One Monsters by NPC((Alert))
December 12, 2012, 10:35:17 am

How to Beat The Game by NPC((Alert))
December 11, 2012, 10:53:34 pm

Fartov's Keep by NPC((Alert))
December 11, 2012, 02:44:20 am

Alborz Mountains by NPC((Alert))
December 11, 2012, 02:35:15 am

Town of Beginnings by NPC((Alert))
December 11, 2012, 02:21:07 am

Bookworms by Thorait
August 23, 2012, 02:34:13 am

Welcome to End of the World Saga by Sai
August 09, 2012, 04:57:29 pm

Traeth The logical by Thorait
August 09, 2012, 01:56:03 pm